
The game is action-oriented with a hint of exploration, though limited due to the camera (going into that in a minute), so you are constantly hacking and slashing your way through boxes and enemies. The leveling and skills tree is extensive as it is appropriate. They added to the gameplay in a positive manner.Īs described in the preview, I enjoyed the gameplay, for the most part, especially the backend design. I thoroughly enjoyed the acting and cutscenes. She delivers the story and does a perfect job in doing so. Stefanie Joosten’s portrayal of both Briar and Lute is amazing. On another note, and something I really noticed the first time around with Soulstice, the acting is superb. You have done your visual due diligence and are ready to start perfecting the gameplay. Anytime you can reinforce your narrative with visuals, and make the visuals lively and chaotic, which matches the story beautifully, then you’re in a great place. There seemed to be a lot of time and effort put into building this desolate and destroyed world for the story and it worked out. The amount of destruction and the girth of the kingdom itself really puts the story in perspective and sells you the mission.

As you progress up, in a Ghost ’n Goblins type of fashion, everything gets worse and worse…but pleasantly. You’ll start the game in the lower part of a broken kingdom, where the villages are on fire and destroyed, and the atmosphere is simply death. Visually, there is a lot to love about Soulstice, as they match up perfectly with the story. It pleasantly reeks of death and destruction around every corner, and lots of ray-tracing that is well-placed. This is a gorgeous game from beginning to end. It worked out for the most part, as you get a very dark and sinister world in the story that is backed up by visuals and action.
#Soulstice gameplay how to
Soulstice was the same way, where the devs just built the action and figured out how to match the story. Hell, it was how Black Dynamite was created, where Michael Jai White mocked up a picture of himself in costume and two scantily clad ladies around him, then sent it to director Scott Sanders and said that he didn’t know the story, but he wanted to create one around that picture. It’s how good stories are made sometimes. Reply Game Studios put together the action and then created a story around it. Grab the player with the story, and work out the gameplay later, which was the actual plan from the get-go according to the devs. And you want that type of hook if you’re a developer. All of it works for Soulstice and will be the reason you immediately get hooked on it. The devs didn’t want you to feel comfortable at all throughout the game and they accomplished this through bleak visuals and methodical narrative design. The sense of temporary for both characters and fragility hangs on every word and move the duo makes. One is dead, and the other is suffering from being a chimera, and hoping not to cross over to something more powerful and worse. You get two characters that are suffering together. While it doesn’t have the humor that carries Devil May Cry’s horror, it brings a delicious sense of dark ambiance to the world that Soulstice lives within. Who doesn’t like that type of atmosphere in their story? Huh? Everything is bleak and destroyed, and there is little hope of recovery or salvation. The death and destruction featured in the story also was a sprinkle of Dark Souls. For this go around, I also picked up on a God of War type of storyline where anger leads to destruction (not the 2018 GoW, but rather the ones prior where there is a lot of yelling). I still stand with my preview comment that this world is creepy, and it has a Devil May Cry vibe to it. Briar’s journey is to meet up with other knights of her type and rid the world of evil before evil overtakes her. Briar is the chimera brute that does all the sword-swinging and taking care of business. Lute is a soul that is bound to her sister and helps protect her, as well as take care of supernatural issues that may come up on their journey.

Soulstice revolves around two sisters, Briar and Lute, who are reborn as a chimera, a dual-brand warrior. Having said that, let’s dig right into Soulstice. Sure, I could explain all of this in this review’s first paragraph, but that wouldn’t be proper. The backend design is amazing, especially the leveling, but the shortcomings still exist. The game is gorgeous, it has a strong set of characters and a compelling story that reaches the same heights as a Devil May Cry, though not thick on lore. Related, my opinion of the game hasn’t shifted too far from my second preview. That isn’t a bad thing, as it shouldn’t be expected to have changed in a small timeline.

#Soulstice gameplay Pc
Soulstice from Reply Games Studio was released for the PC this past week and a few things were added, but not a lot of gameplay design changed since our preview last month.
